Jon “Pan” Oakley’s Game Design Portfolio

A showcase of XR, video game and software development projects

about me

 

Seasoned Unity/Unreal Multiplayer, VR/AR game director/developer with rapid prototyping expertise. An expert at quickly and clearly demonstrating the potential of a game concept before production begins. Past employment includes AAA game development studios with credits on shipped titles for major publishers Rockstar, Midway, Atari/Infogrames and 3DO.

work

Meta Brush – Multiplayer Tilt Brush!

  • PC & Oculus Quest 
  • Open Source Tilt Brush. (SteamVR, Oculus Quest 2, Unity, C#)

I was tasked with creating a drawing program similar to Tilt Brush. Coincidentally, Google decided to make their source code available to the community. Tilt brush code is a mess, but, the end result is beautiful and working with it delivered a product quicker than starting from scratch. I can’t share my secret sauce, but, once I figured out a clever workaround using the undo stack, replication over the network was relatively simple. This eliminated the need to precisely track controller movement over the network to replicate the strokes. It all just works. 

Free roaming, Hyper Reality Proof of Concept

  • Oculus Quest Development (Oculus Quest 1, Unity, C#)
  • Developed one of the first truly arena scale, free roaming, Hyper Reality demonstrations on the newly released Oculus Quest 1 (real world objects used as physical bounds for VR environments). (Oculus Quest, Unity, C#)

The key to overlaying virtual worlds onto physical objects is to find a “singularity”. A single point in space that links the virtual world with the real world. Upon which an entire universe can be built. 

Location Based Multiplayer VR FPS V1 ( Production) 

  • Developed a multiplayer FPS game with a unique hybrid teleportation/physical movement mechanic that completely eliminates motion sickness in players of all fitness levels. In retail use since 2016 publication. (HTC Vive, Unity 2017, C#
  • Successfully proved the revenue, visitor flow and SEO/Marketing business model in commercial locations
  • Successfully transitioned to a co-location based licensing phase.
  • (Early release version shown below with old lobby/scoreboard graphics)

Hawaii Surf Simulator 

What started as a client/developer relationship became a strategic partnership. The genius marketer, Paul Goo, was using TransWorld surf as a trade show marketing tool in the early 2000’s. We found each other through a freelancer site and birthed the Hawaii Surf Simulator location based game. Coincidentally, I am on the credits for Trans World Surf so it was destined to be.

  • Acted as Producer and Developer on the Project
  • Managed a small team of artists and developers.
  • Developed  game mechanics and wave simulation. (Virtools, , C++)
  • Attended many on site events around the world to learn about the location based games industry

Spy Hunter 2

I was added to the project mid way through development to help steer it back on track. 

  • Acted as Lead Designer
  • Rewrote the design spec to salvage what worked and redesign problematic areas.
  • Managed a team of 20+ artists, designers and programmers.
  • Worked closely with the producer to meet deadlines, troubleshoot problems and interface with Midway (the publisher).
  • Approved the level designs of jr. designers.
  • This was a transitional time after Rockstar had purchased Angel Studios. So, Rockstar was developing a Midway published game as part of the buyout agreement. Strange bedfellows, but, it got done and avoided lawsuits between the companies.

Smuggler’s Run 2: Hostile Territory

Added to the project midway through to help get it shipped. 

  • Acted as a Level Designer
  • Assisted and advised the Lead Designer on a peer level to help get the project out of crisis and shipped.
  • I honestly can’t remember which levels I worked on, but, I’m in there somewhere. (IMDB doesn’t lie)
  • https://www.imdb.com/name/nm2300965/
  • Jon “Pan” Oakley on IMDB

Smuggler’s Run 2: Hostile Territory

Added to the project midway through to help get it shipped. 

  • Acted as a Level Designer
  • Assisted and advised the Lead Designer on a peer level to help get the project out of crisis and shipped.
  • I honestly can’t remember which levels I worked on, but, I’m in there somewhere. (IMDB doesn’t lie)
  • https://www.imdb.com/name/nm2300965/
  • Jon “Pan” Oakley on IMDB